Sunday, 13 May 2012

first short

This is the first shot for my Minor Project: "Never Again"



Animatic

this is the animatic for my minor project. some of the shots have already change, but the main idea and order stays the same.



I still don't have a sound designer but for most of the shots I know which sounds I need.

In the introductory shot, which I show in the next post already finished I need some birds, wind and a train. passing by, then a door open (when the light over the child changes), and some sound simulating voices that call lucas inside the house.

some of the sounds are going to indicate things that happen off screen. Like the door, train and voices. and I also need some music.

If any sound designer is interested in working with me and doing the sound, this is my e-mail:


angelav.pinilla@gmail.com / angelav.pinilla@hotmail.com

Monday, 7 May 2012

Play + Inspiration


Play and inspiration sometimes are very ambiguous terms, but the idea encapsulated by this words reference some deep elements contained by different aspects in society. These words make reference to a variety of circumstances and in many cases depending on the person they change meaning.  Inspiration doesn't act the same way in an artist or a programmer an play does not have the same meaning to a 5 year old boy compared to an 18 year old gamer.

The fact that these terms are so wide opens a window to explore them in many different ways. In the first week assessment I guess the idea was to explore these terms. So for all of us the starting point was the same, the brief was very clear and yet the possibilities where so many that it was a bit difficult to decide where to start. And as it was evidenced each person produced a different response to this project and yet each one of them was able to explore, engage and play with the media and resources they decided to use.

In my case, I decided to do an animation using my 200 drawings to explore a process I make every morning as a routine and I tried to make it interesting. Deciding what to have for breakfast. In this process I found hat sometimes when you do straight ahead animation you are able to change and explore with the media. And also I found that sound effects often become an important element in an animation.

Community + Practice

the process of developing a game involves many steps and variables all of them require a thoughtful analysis, planning and development.

In many cases the main idea in the production of a game is to explore new resources in order to make it innovative in areas such as graphics or simulation. Other times the game being developed has normal graphics and effects but is supported by a really great theme or it may have a normal looking appearance but a real interesting idea, or an innovative way to interact with the user. Depending on the different media game developers want to explore, areas such as ludology and narratology develop in different directions and levels.

Game developers are normally free to set their own limits during the conception of a new game. so one of the first steps they take is to decide the genre, media, and the main idea. After this, aspects related to the narratology are decided. some of these aspects are

- Story 
- Character
- Plot / Action
- Sequences- Representation

the other important aspect to consider is the Ludology, where the developers are able to focus on the ludic qualities of the game, defining it's essence. ludology includes important aspect such as:

- Rules
- Goals 
- Play
- Interaction
- Behaviors
- Properties
- Scenarios
- Objects
- Simulation

Though the continuous development of different kinds of games during the years some terms have become important in order to be able to understand and develop an appropriate concept. These terms have become part of the main principles of interactivity. These are

Feedback, where basically every action form the system of the user produces a response or an outcome depending on the level of interaction of the game.

Non-linearity, this affects the structure an behaviors of an interactive media. And though tis resource we are able to bring different experiences to the user.

Randomness, this property gives an interactive application the ability to introduce different elements in an unpredictable way, so the interaction is always changing and surprising as long as it is well developed.

Adaptability relates to the property of keeping a constant evolution in the game so is able to respond the needs of the user reconfiguring itself to fit the users inputs.

Collaboration for me is one of the most important principles. Because is though the participation of different developers and also users that an interactive application comes to life.

Memory, this relates to the ability of a game to remember or story particular information about the users so they are able to reexamine this information. And example of this is the list of the highest score in some games or the ability to continue a previous session in a quest game.