Monday, 7 May 2012

Community + Practice

the process of developing a game involves many steps and variables all of them require a thoughtful analysis, planning and development.

In many cases the main idea in the production of a game is to explore new resources in order to make it innovative in areas such as graphics or simulation. Other times the game being developed has normal graphics and effects but is supported by a really great theme or it may have a normal looking appearance but a real interesting idea, or an innovative way to interact with the user. Depending on the different media game developers want to explore, areas such as ludology and narratology develop in different directions and levels.

Game developers are normally free to set their own limits during the conception of a new game. so one of the first steps they take is to decide the genre, media, and the main idea. After this, aspects related to the narratology are decided. some of these aspects are

- Story 
- Character
- Plot / Action
- Sequences- Representation

the other important aspect to consider is the Ludology, where the developers are able to focus on the ludic qualities of the game, defining it's essence. ludology includes important aspect such as:

- Rules
- Goals 
- Play
- Interaction
- Behaviors
- Properties
- Scenarios
- Objects
- Simulation

Though the continuous development of different kinds of games during the years some terms have become important in order to be able to understand and develop an appropriate concept. These terms have become part of the main principles of interactivity. These are

Feedback, where basically every action form the system of the user produces a response or an outcome depending on the level of interaction of the game.

Non-linearity, this affects the structure an behaviors of an interactive media. And though tis resource we are able to bring different experiences to the user.

Randomness, this property gives an interactive application the ability to introduce different elements in an unpredictable way, so the interaction is always changing and surprising as long as it is well developed.

Adaptability relates to the property of keeping a constant evolution in the game so is able to respond the needs of the user reconfiguring itself to fit the users inputs.

Collaboration for me is one of the most important principles. Because is though the participation of different developers and also users that an interactive application comes to life.

Memory, this relates to the ability of a game to remember or story particular information about the users so they are able to reexamine this information. And example of this is the list of the highest score in some games or the ability to continue a previous session in a quest game. 

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