the
process of developing a game involves many steps and variables all of them
require a thoughtful analysis, planning and development.
In
many cases the main idea in the production of a game is to explore new
resources in order to make it innovative in areas such as graphics or
simulation. Other times the game being developed has normal graphics and
effects but is supported by a really great theme or it may have a normal
looking appearance but a real interesting idea, or an innovative way to
interact with the user. Depending on the different media game developers want
to explore, areas such as ludology and narratology develop in different
directions and levels.
Game
developers are normally free to set their own limits during the conception of a
new game. so one of the first steps they take is to decide the genre, media,
and the main idea. After this, aspects related to the narratology are decided.
some of these aspects are
- Story
- Character
- Plot / Action
- Sequences-
Representation
the other important aspect to consider is the Ludology,
where the developers are able to focus on the ludic qualities of the game,
defining it's essence. ludology includes important aspect such as:
- Rules
- Goals
- Play
- Interaction
- Behaviors
- Properties
- Scenarios
- Objects
- Simulation
Though the continuous development of different kinds of games
during the years some terms have become important in order to be able to
understand and develop an appropriate concept. These terms have become part of
the main principles of interactivity. These are
Feedback, where basically every action form the system of the
user produces a response or an outcome depending on the level of interaction of
the game.
Non-linearity, this affects the structure an behaviors of an
interactive media. And though tis resource we are able to bring different
experiences to the user.
Randomness, this property gives an interactive application the
ability to introduce different elements in an unpredictable way, so the
interaction is always changing and surprising as long as it is well developed.
Adaptability relates to the property of keeping a constant
evolution in the game so is able to respond the needs of the user reconfiguring
itself to fit the users inputs.
Collaboration for me is one of the most important principles.
Because is though the participation of different developers and also users that
an interactive application comes to life.
Memory, this relates to the ability of a game to remember or story
particular information about the users so they are able to reexamine this
information. And example of this is the list of the highest score in some games
or the ability to continue a previous session in a quest game.
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