Tuesday, 17 April 2012

Space + Enviroment


The use of space in games and animations is very relevant in order to create a believable immersive experience. 


The environment usually is a very important element in interactive applications. Sometimes it defines the game-play, navigation and structure of games. Also though the appropriate use of space we can reveal the user important information about what he is supposed to do, how to do it also the path he must follow


Through the space and environment we can generate more than a location to place a character. for example we can generate changes in the environments to represent shifts of time, seasons, give the impression of waking though really long distances and even we can represent when danger is getting closer to the gamer.


One of the first examples I remember of playing in different stages where we were supposed to achieve different objectives in order to move forward in the game was Mario 64.

In this game every stage provided a mood tough the objects, the color palette and the music and also going though the space was a challenge itself.






Another game I remember for its use of space providing a challenge was ‘world of goo’. Where the gamer had to overcome each level building bridges and structures between pieces of the stage. 



And finally this video is about a game 'Echochrome' that has a very clever use of space by using the concept of optical illusions to generate and provide the resources to complete every level. And though it has a very simple appearance it actually helps to reinforce the idea of the game as a puzzle.



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