The use of space in
games and animations is very relevant in order to create a believable immersive
experience.
The environment
usually is a very important element in interactive applications. Sometimes it
defines the game-play, navigation and
structure of games. Also though the appropriate use of space we can reveal the
user important information about what he is supposed to do, how to do it also
the path he must follow
Through the space and environment we can generate
more than a location to place a character. for example we can generate changes
in the environments to represent shifts of time, seasons, give the impression of
waking though really long distances and even we can represent when danger is
getting closer to the gamer.
One of the first examples I remember of playing in different stages where we were supposed to achieve different objectives in order
to move forward in the game was Mario 64.
In this game every stage provided a mood tough the
objects, the color palette and the music and also going though the space was a
challenge itself.
Another game I remember for its use of space
providing a challenge was ‘world of goo’. Where the gamer had to overcome each
level building bridges and structures between pieces of the stage.
And finally this video is about a game 'Echochrome' that has a very clever use of space by using the concept of optical illusions to generate and provide the resources to complete every level. And though it has a very simple appearance it actually helps to reinforce the idea of the game as a puzzle.
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