Tuesday, 3 April 2012

Form + Image


Fractal aesthetics is something that began long before the generation of computers, they are being constantly generated by nature and sometimes we not even realize they are around us. Some are generated in a macro scale like the patterns made by the rives and others can only be seen using microscopes. 


 

Maybe one of the reasons we feel so attracted to this shapes is the fact that we try to find some order and structure on them, even though sometimes for us is hard to understand the actual forces and causes that generates them in nature. 

in CG world fractals are generated in different ways. We create complex systems and patterns by the recurrent use of repeating a defined structures that are often very simple, in several iterations or levels. We may use mathematical formulas, algorithms or random generation. 


trying to find some more information about fractals I found that some artist are generating music trough the use of fractal patterns by assigning different sounds to the shapes or iterations. this music is not of my particular taste, but is very interesting to hear it. 




In interactive and even in animation, the use of self generative systems are widely used to provide a different outcome from the normal solutions we often find. We may find an animation that changes every time you see it. The events inside a game may vary in order, even if the outcome is always the same (winning or losing). 


By experimenting with self-similar auto generated shapes, lightning and sound an artist may generate a response over a person. But at the same time if the artist gives control to an user to change the conditions, patterns and responses from the system it could lead towards a very different experience from one person to another.

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