Sometimes
one of the most difficult things to achieve when you create an animation or an
interactive application, is to make people feel related or somehow connected to
the environment and characters that are being displayed on the screen. As
developers and animators there is always a deep intention to generate links
between our work and the audience and most of the times this task may become
harder than we expect.
to
create a connection we may draw upon the user's likes in music and esthetics, what
they feel curious about, their memories and opinions, their beliefs and we may
even explode their deepest needs for company and comprehension. As long as we
can create a new experience for them that satisfies a particular purpose, there
is almost no limits to the media and tools we could use.
It
seems that the closer the interaction is between the user and the element that
compose an specific application or animation, the easier it is to become
attached to a particular agent. This is being stimulated by the use of
innovative technologies, such as virtual reality, immersive media and augmented
reality, that actually converge the use of images, sound, touch and sometimes
smell to create interactive multimedia experiences.
Since
this is a field which is in continuous development, some of the research made
in this area is still experimental and by this, some amazing and really
creative results are developed by artists, engineers and programmers who use different
resources to engage the users into a new experience. They create agents that
have no specific shape, others may have a cartoonish look and some try to
simulate in almost every aspect the human figure and behavior. Like these examples
there could be as many types of agents as they are of users.
Depending
on the target and the purpose of the interactive application, animation or any
media that is being used, the developers try to attract a specific grout of
users, and the behavior of the agents is driven by a variety of elements such as sound, movement, pre-arranged instructions, random behavior and
many different values offered from the environment.
An
example of the use of smell to create a more interactive and immersive experience
is the Sensory Acumen's gaming product GameSkunk. Though this may be a
technology that is still in development and has no common or regular use, it
might be a new step in interactive applications that encourages the link
between the users and the agents of the application.
Note: I apologize for my English. I'm Working hard to improve it.
Note: I apologize for my English. I'm Working hard to improve it.
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